Spells

'''There are several spells of the 8 elements within Fictorum. '''
 * Fire
 * Ice
 * Lightning
 * Earth
 * Wind
 * Corrupted
 * Physical
 * Arcane

There are three categories of spells 
 * Projectile: spells are lobbed or shoot a fragment of elemental energy
 * Velocity controls the speed of the spell
 * Range controls how far the spell can go before it will automatically finish

Fire Spells
 * Area spells: AOE spells that can appear out of thin air
 * Area spells don't necessarily need to emit outward from the caster, but can often be aimed at a specific spot, to emit from a remote center.
 * Radius determines the size of the area
 * Range determines how far the center of the attack can be placed from the caster
 * Channeling: spells continuously emit from the spell caster
 * Range determines how far the center of the attack can be placed from the caster

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Ice Spells

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Lightning Spells